Waypoint - Roleplay Framework
A roleplay framework built for serious communities: characters, departments, emergency services and policing, all working together out of the box.
Waypoint gives your server the parts every roleplay community needs, built as one framework with one clean, GTA-styled interface rather than a stack of separate scripts. It deliberately leaves out economy, inventory, housing, vehicle ownership and crafting. You keep the systems you already use, or run a pure roleplay server without them.
The server checks every action. Players' games never decide who they are, where they are, or which department they're in, and no secrets are ever sent to players. Every setting is in commented config files, every command can be renamed or turned off, and add-on modules can be added or removed by dropping in a folder.
Features
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Characters: create, edit and delete characters, with a selection screen and spawn locations
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Access: bans, whitelist and optional Discord role sync
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Departments and duty:
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duty, callsigns and department switching from the F6 menu
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character limits per department
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applications with manager approval
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HUD: street, AOP, priority, peacetime, cruise control and seatbelt status, plus a player list
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Chat:
/me,/do, OOC, department and staff chat, proximity chat with spam protection -
Roleplay channels: adverts, Birdy, Weazel News and an anonymous dark web
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ID cards: show your ID nearby or hand it to the nearest person
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Server state: AOP, priority cooldowns and peacetime
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Death and respawn: downed state, countdown, hospital respawn and admin revive
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Emergency services:
/911with flashing map blips, panic button,/respond, live unit blips -
Police tools:
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cuffs with animation and sound, escort, seat in / take out of vehicles
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GSR, search, breathalyser and drug tests
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Loadouts: department equipment kits
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Scenes: traffic zones, cones and spike strips
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Player actions: hands up, point, crouch, carry, piggyback, plus an emote menu with walk styles and shared emotes
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Vehicles:
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cruise control, windows, doors and seats
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push vehicles and slash tyres
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open doors, hood and trunk with the third eye
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Game mechanics:
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switches for PVP, join/leave messages, AI police, traffic density, health regeneration and more
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staff can change them live in game
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Third eye: works with Waypoint's own third eye or ox_target
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For staff and developers: audit log with an optional Discord webhook, plus exports and events
**Requirements:** OneSync, oxmysql, MySQL or MariaDB